One phone, three to twelve people, five minutes to learn.
Everyone in the room shares one secret word — a place, a food, a job, a situation. Everyone except the spies, who are told only that they are the spy. The group then asks each other questions about the word. Citizens are trying to work out who does not know it. The spies are trying to blend in well enough to survive, and to work out what the word is from what everyone else says.
The tension is that both jobs pull against each other. Answer too vaguely and you look like the spy. Answer too precisely and you hand the spy the word.
Press start and pass the phone around the circle. Each player taps the card, reads it privately, and taps again to hide it before handing the phone on. Nobody should see two cards — the person holding the phone is the only one who should be looking at it.
Once the last player has looked, the game moves to the discussion screen and tells you who asks the first question.
The first player asks anyone a question about the word. That person answers, then asks someone else. Keep going until the group wants to vote or the timer runs out.
Two rules make this work:
If you are stuck for what to ask, there is a list of questions that reliably separates people who know the word from people who are guessing.
Any player can call a vote. Everyone points at once, on a count of three, so nobody follows the crowd. The player with the most votes reveals their card.
With two or more spies, decide before you start whether catching one spy ends the round or whether the citizens have to find them all. Finding them all is much harder and makes for a longer game.
More on both sides of this in the strategy guide.
Three to twelve. Five to eight is the sweet spot — enough people that the spy can hide, few enough that everyone gets to speak in a round.
One spy for 3 to 5 players, two for 6 to 8, and two or three for 9 or more. More than that and the citizens rarely win.
Five to ten minutes. Eight minutes is a good default for a group of six; shorten it if rounds are dragging.
Yes — that is the whole design. The phone is passed around, each player taps to see their role privately, and then it is set down for the discussion.
Neither. It runs in the browser. You can add it to your home screen if you want it to open like an app and keep working offline.
The spy wins. That is why citizens should answer in a way that proves they know the word without naming it or describing it too plainly.
Yes. The words are everyday things — places, food, jobs, situations. Younger players do better with a longer timer and only one spy.